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These are all the Anthem classes, and how to use them

Anthem is BioWare's brand new scientific discipline fiction game that features flying mech suits called javelins that the player tin can control. In that location are 4 different classes of javelins, and each one offers unique strengths and weaknesses on the battleground. Here's a breakup of each course, as well equally what the almost effective weapons and strategies are for each one.

A whole new globe

Anthem: Legion of Dawn Edition

A new franchise for EA to play with

Anthem is an entirely new IP for EA, with new game mechanics and new mythos to explore. Its third-person format with emphasis on flying exo-suits is something new and heady. Let's promise information technology can live upwardly to the hype.

The Ranger: The jack of all trades

The Ranger is Canticle's "jack of all trades" grade. In other words, the Ranger javelin is useful at everything, but is the best at nil. This means that its greatest strengths prevarication in its versatility, merely it will suffer in situations that crave a specialized approach.

As the most well-rounded of the javelins, the Ranger is best used with a play style geared towards reacting to what enemies do. This is because beingness able to quickly adapt to combat situations on the fly pairs perfectly with the Ranger's versatility. In addition, the Ranger excels at medium range in combat due to its average wellness, its powerful grenade attacks, and its devastating missile barrage ultimate ability, which are all all-time used at this engagement altitude. Because of its mid-range prowess, players using the Ranger should opt for assault rifles, marksman rifles, heavy pistols, and calorie-free machine guns.

The Colossus: Large problems? Big solutions

The Colossus is role tank, part heavy weapons platform. Its gigantic frame gives the javelin ii advantages: it makes it the most durable javelin, and it makes it possible to use heavy weapons such equally autocannons, something unique to the Colossus. In addition, you tin mountain mortars, railguns, and more than onto the Colossus's chassis. You lot can even pull out a shield to soak up damage and so smash enemies with it.

All of this harm and wellness is nifty, but it does come at a cost: your speed. Past far, the Colossus is the slowest javelin of the agglomeration, and this means that instead of dodging incoming fire, you'll be gritting your teeth and taking information technology. While the Colossus does have a lot of wellness, information technology can still be destroyed chop-chop past enemies if you're reckless. Therefore, keen game sense is an important part of using the Colossus well. Knowing when to plow on the aggression and draw fire abroad from teammates and when to pepper foes at longer ranges with your artillery weapons (or your siege cannon ultimate ability) is a very crucial skill.

Colossus players should always go on an autocannon as their primary weapon, as its rapid, consequent damage makes information technology an fantabulous weapon at brusk-to-medium range, which is where Colossus players will exist doing almost of their fighting. The secondary weapon, though, is dependent on your personal style. If y'all like to be in the enemy's face constantly, a shotgun would be an ideal choice. Yet, if you lot desire to do damage with something other than your mortars at range, so a marksman rifle or a sniper rifle will be great for you.

The Storm: Rain downward hell upon the enemy

If the Colossus is Anthem's tank, so the Storm is its mage. Because the power of the elements is bachelor to its pilots, the Storm is the highest harm javelin in the game. Whether you opt for devastating thunderbolts, meteor strikes, or blizzards of ice that freeze enemies solid, the Storm's ability will often put enemies into their graves earlier your teammates even fire a shot. The Tempest'south ultimate power combines all of the elements into ane massive, terrifying attack that looks reminiscent of a deity smiting somebody.

However, this massive damage potential comes with one gargantuan caveat: you lot accept incredibly low health, less than any other javelin. This ways that if you're caught out in a bad position, it's very likely that you'll die. Thankfully, the Storm is capable of hovering in one place for extended periods of time, giving its airplane pilot an invaluable summit advantage against foes that would otherwise kill yous in seconds. If y'all're going to use the Storm, and then you need to keep your distance.

Fortunately, all of the Storm's elemental attacks are long range, so there'southward never a reason you'll need to get up close to foes. This natural synergy with long range and height ways that the all-time firearms you can accept into battle with you are sniper rifles and marksman rifles. An attack rifle in your secondary slot may also exist a skillful option in the event y'all are forced into a fight at an uncomfortable range.

The Interceptor: Bob and weave

The Interceptor is the "ninja" javelin of the bunch, and as such, is the fastest and most mobile of all the mech suits. In addition, it also has the strongest melee attacks, even outdoing the hulking Colossus. This is because the special blades that its equipped with bargain tons of damage and can be used rapidly, cutting down foes in quick succession. The Interceptor's ultimate power lets you use two of them at once and briefly turns you invulnerable, giving you the opportunity to slice and dice at will. Lastly, the Interceptor is also equipped with various types of gadgets that can debuff enemies and brand them susceptible to follow-upwardly damage.

Like the Storm, the Interceptor is weak to direct damage, though non to the same extent. This means that you're going to need to focus on dodging enemy burn and using cover betwixt melee attacks. Also, the Interceptor thrives on shut-range combat, so fighting foes from a altitude is not the best thought. Because of this, it'southward a adept idea to bring shotguns and sub-machine guns along with y'all, equally they're platonic for close combat. An assault rifle or a heavy pistol equally your secondary isn't bad either, since sometimes you lot'll be forced to fight from medium range.

Your thoughts

What do you think of the classes of Anthem? Which one is going to be your main? Let me know in the comments.

Anthem is expected to be released on Xbox One, PlayStation 4, and PC on February 22 for $60. If you have an EA/Origin Access or Origin Access Premiere subscription, y'all tin can play it early correct at present on Xbox 1 and PC.

A whole new world

Canticle: Legion of Dawn Edition

A new franchise for EA to play with

Anthem is an entirely new IP for EA, with new game mechanics and new mythos to explore. Its 3rd-person format with emphasis on flying exo-suits is something new and exciting. Let's hope it can live upwardly to the hype.

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